Graphically, the games are very similar - not a con in the collective book's of Steve and Ivan. Paying no attention to the images of missions transpiring within the newly included Pacific theater, one could easily mistake this sequel for the original. The long and short of SS2: 2D RTS, no resource management, World War II era. It's only when the sheer amount of bullets in the list causes your retina to burn and retain a permanent image that it can be called complete. Crews for vehicles determine functionality.What is Sudden Strike 2 and what makes it a true sequel? This is what makes Sudden Strike 2 what it is, a chip off of the old block. It may look like its father, in more ways than one, but Sudden Strike 2 already appears to have much more brewing just inches under its very familiar outward appearance. What they had was quite the impressive surprise, in more ways than one. After I found out where around IGN they had landed (you know the preview is going places when only the second paragraph contains a filler joke that causes no degree of chuckle or smirk), I drug them in and forced them to display their wares, in more ways than one. We got to find out just what the developers at FireGlow and the publishers at CDV were up to with this sequel when some of them dropped by the office the other day.
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